import pygame from game_board import GameBoard def main(): pygame.init() game_board = GameBoard() running = True clock = pygame.time.Clock() pause = True while running: clock.tick(2) for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.KEYDOWN: if event.key == pygame.K_x: game_board.reset() elif event.key == pygame.K_SPACE: pause = not pause print(pause) if pause: if event.type == pygame.MOUSEBUTTONDOWN: if event.button == 1: game_board.paint_tile(*event.pos) # unpacks object elif event.button == 3: game_board.remove_tile(*event.pos) game_board.draw_window(pause) pygame.quit() if __name__ == "__main__": main()